Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Mintie Kildare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Commanding officer takes an interest in Mintie Kildare's career. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Flight) with previous rank. |
5 |
37 |
Mintie Kildare is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Became a Merchant (Merchant Marine). |
6 |
38 |
Gained a contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Mintie Kildare's normal circles. Gain a Contact. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
49 |
Mintie Kildare is sent to a new community or parish to preach The Word among the poor. |