Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Severely injured. Owe 6,250 for medical bills. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Nellie Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Citizen (Worker). |
6 |
35 |
Nellie Andrews befriend a superior in the corporation or the colony. |
6 |
36 |
Promoted to Citizen (Worker) rank 1. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
40 |
Nellie Andrews's business expands, Nellie Andrews's corporation grows, or the colony thrives. |
7 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
40 |
Voluntarily left Worker |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Opponents of Nellie Andrews's belief system ambush Nellie Andrews. |
9 |
48 |
Nearly killed. Owe 45,000 for medical bills. |