Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Entertainer (Performer). |
2 |
23 |
Join homeworld’s celebrity circles |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
26 |
Find an Alien Artifact. |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Voluntarily left Performer |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A sudden war destroys Nena Quaman's trade routes and contacts, forcing Nena Quaman to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
Nena Quaman learn something Nena Quaman should not have – a corporate secret, a political scandal – which Nena Quaman can profit from illegally. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Find Ancient Technology. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Courier). |
8 |
44 |
Nena Quaman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |