Crewman Oengerrgkoe  

Species Age Sex Str Dex End Int Edu SocUPP
Vargr, Imperium 50 F 5 (-1) 3 (-1) 7 (0) 3 (-1) 5 (-1) 4 (-1)537354
Giving
 
Skills
Animals 0
Broker 0
Carouse 2
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer (Airship) 1
Gambler 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Persuade 1
Profession (Spacer/Belter) 1
Science (Social Sciences) 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician25
Merchant Free Trader 12
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 24 Political upheaval strikes Oengerrgkoe's homeworld, and Oengerrgkoe is caught up in the revolution.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 28 Oengerrgkoe gain experience in a technical field as a computer operator or surveyor.
4 30 Continued as Citizen (Worker).
4 33 Oengerrgkoe befriend a superior in the corporation or the colony.
5 34 Continued as Citizen (Worker).
5 35 Gained a contact.
5 38 Forced to muster out.
6 38 Became a Merchant (Free Trader).
6 41 A good deal ensures Oengerrgkoe is living the high life for a few years.
6 42 Promoted to Merchant (Free Trader) rank 1.
7 42 Continued as Merchant (Free Trader).
7 43 Imperial trade restrictions force Oengerrgkoe out of business.
8 43 Failed to qualify for Colonist (Citizen).
8 43 Submitted to the draft.
8 43 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 47 Given advanced training in a specialist field
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