Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Ossie Simpson to flee and vows to hunt Ossie Simpson down. Gain an Enemy. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Public opinion turns on Ossie Simpson. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Ossie Simpson's Contacts or Allies betrays Ossie Simpson, ending Ossie Simpson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Forced to muster out. |