Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Paralee McMillan to flee and vows to hunt Paralee McMillan down. Gain an Enemy. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Paralee McMillan's scout ship. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Spend several years jumping from world to world in Paralee McMillan's scout ship. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Nearly killed. Owe 15,000 for medical bills. |