Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Patricia Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was sent to prison. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Became a Prisoner (Fixer). |
4 |
29 |
Special Duty. |
4 |
32 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
32 |
Continued as Prisoner (Fixer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Prisoner (Thug) with previous rank. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Continued as Prisoner (Thug). |
7 |
44 |
A guard takes a dislike to Patricia Carter. |
8 |
44 |
Continued as Prisoner (Thug). |
8 |
48 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |