Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Attacked by enemies that Pearl Lite easily defeat. |
2 |
30 |
Gain Enemy if Pearl Lite don't already have one. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
33 |
Betrayed by a friend. One of Pearl Lite's Contacts or Allies betrays Pearl Lite, ending Pearl Lite's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
40 |
Pearl Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Failed to qualify for Thief (Rogue). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Became a Scout (Explorer). |
6 |
41 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
41 |
Became a Citizen (Worker). |
7 |
44 |
Advanced training in a specialist field. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
48 |
Pearl Lite's business expands, Pearl Lite's corporation grows, or the colony thrives. |