Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Penny Taylor's time in the scouts. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Penny Taylor's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Imperial trade restrictions force Penny Taylor out of business. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Returned to Scout (Explorer). |
8 |
42 |
Penny Taylor's ship is ambushed by enemy vessels. Penny Taylor successfully ran to the jump point. |
8 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
44 |
Continued as Scout (Explorer). |
9 |
47 |
Penny Taylor inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |