Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Someone more charismatic but less devout than Peyton Askew has become Peyton Askew's superior. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
A notable academic consults with Peyton Askew about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Explorer). |
8 |
46 |
Peyton Askew have no idea what happened to Peyton Askew – they found Peyton Askew's ship drifting on the fringes of friendly space. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |