Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Priscilla Reed left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Priscilla Reed out of business. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
28 |
Political upheaval strikes Priscilla Reed's homeworld, and Priscilla Reed is caught up in the revolution. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
A revolution, attack or other unusual event throws Priscilla Reed's life into chaos, forcing Priscilla Reed to leave the planet. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Priscilla Reed's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Entertainer (Artist) rank 1. |
7 |
41 |
Continued as Entertainer (Artist). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
7 |
45 |
Promoted to Entertainer (Artist) rank 2. |
8 |
45 |
Continued as Entertainer (Artist). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Priscilla Reed far from home. |
8 |
49 |
Promoted to Entertainer (Artist) rank 3. |