Agent Prudence George  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 50 F 5 (-1) 1 (-2) 3 (-1) 3 (-1) 8 (0) 9 (1)513389
Impolite, Easily led
 
Skills
Athletics 0
Deception 3
Drive 0
Flyer (Airship) 1
Gun Combat 0
Heavy Weapons 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Fencing) 1
Melee (Striking) 1
Melee (Unarmed) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Agent Intelligence Agent13
 
EducationGraduated
Army Academy
 
Name Type Affinity Enmity Power Influence Species
Eric McPherson Enemy 0 1 0 2 Halka (M/14)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 22 Suffered a deep tragedy.
1 22 Kicked out of military academy.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Became a Drifter (Wanderer).
3 26 Continued as Drifter (Wanderer).
3 29 Attacked by enemies that Prudence George easily defeat.
3 29 Gain Enemy if Prudence George don't already have one.
4 30 Continued as Drifter (Wanderer).
4 33 Contact with Government.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 36 Betrayed by a friend. One of Prudence George's Contacts or Allies betrays Prudence George, ending Prudence George's career. That Contact or Ally becomes a Rival or Enemy.
6 36 Became a Agent (Intelligence).
6 37 Uncover a major conspiracy against Prudence George's employers.
6 40 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 40 Continued as Agent (Intelligence).
7 43 Go undercover to investigate an enemy.
7 43 Arrested and charged.
7 43 Hired a lawyer to beat the charges.
8 44 Continued as Agent (Intelligence).
8 47 Given specialist training in vehicles.
8 48 Forced to muster out.
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