Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Barbarian). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Rachael Sim do not know what happened to Rachael Sim. There is a gap in Rachael Sim's memory. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Attempted a risky adventure and was injured. |
5 |
34 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Rachael Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Rachael Sim's Contacts or Allies betrays Rachael Sim, ending Rachael Sim's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
44 |
A good deal ensures Rachael Sim is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |