Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
29 |
Ray Wright is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Ray Wright do not know what happened to Ray Wright. There is a gap in Ray Wright's memory. |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
35 |
Ray Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Ray Wright secretly provide religious rites for a dying leader or noble, although they do not share Ray Wright's faith. Gain an Ally in the family and a Rival who disagrees with Ray Wright's choice. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Ray Wright refused an offer of inducements to betray Ray Wright's faith. Gain 5 enemies. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Ray Wright faith is shaken. |