4th Officer Rena Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 50 F 2 (-2) 3 (-1) 6 (0) 5 (-1) 4 (-1) 2 (-2)236542
Sorrowful, Outspoken
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Drive (Wheel) 1
Electronics (Comms) 1
Gun Combat 0
Mechanic 1
Pilot (Spacecraft) 2
Steward 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 05
Merchant Merchant Marine 4th Officer23
 
Name Type Affinity Enmity Power Influence Species
Sophie Boyd Enemy 0 4 1 2 Sydite (F/26)
Wilson Ward Rival 1 0 3 1 Sydite (M/47)
Wilson Ward has had an unexpected run of good fortune lately.
Fred Middlemiss Ally 3 0 0 3 Ronnin (F/24)
Fred Middlemiss fell on hard times.
 
Term Age History
1 18 Became a Scout (Courier).
1 20 When dealing with an alien race, Rena Fleming botch an opportunity to gather extra intelligence about them.
1 20 Rena Fleming have no idea what happened to Rena Fleming – they found Rena Fleming's ship drifting on the fringes of friendly space.
2 22 Continued as Scout (Courier).
2 23 Rena Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rena Fleming fail to help. Gain an Enemy.
2 23 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Continued as Scout (Courier).
3 27 When dealing with an alien race, Rena Fleming botch an opportunity to gather extra intelligence about them.
3 27 Psychologically damaged by Rena Fleming's time in the scouts.
4 30 Continued as Scout (Courier).
4 31 Spend several years jumping from world to world in Rena Fleming's scout ship.
5 34 Continued as Scout (Courier).
5 38 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 38 Failed to qualify for Colonist (Citizen).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 43 Given advanced training in a specialist field
8 46 Continued as Merchant (Merchant Marine).
8 48 Befriend a useful ally in one sphere. Gain an Ally.
8 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
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