Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Rena Fleming botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Rena Fleming have no idea what happened to Rena Fleming – they found Rena Fleming's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Rena Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rena Fleming fail to help. Gain an Enemy. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Rena Fleming botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Psychologically damaged by Rena Fleming's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Rena Fleming's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |