Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Rosie Fabble far from home. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Rosie Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Rosie Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rosie Fabble fail to help. Gain an Enemy. |
3 |
29 |
Psychologically damaged by Rosie Fabble's time in the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Rosie Fabble spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Gain a contact in an alien race. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Rosie Fabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rosie Fabble's faith. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
A notable academic consults with Rosie Fabble about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
45 |
Voluntarily left Missionary/Humanitarian |
8 |
45 |
Became a Agent (Intelligence). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |