Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Ruthie Rutter learn something Ruthie Rutter should not have – a corporate secret, a political scandal – which Ruthie Rutter can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Ruthie Rutter's business expands, Ruthie Rutter's corporation grows, or the colony thrives. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies that Ruthie Rutter easily defeat. |
4 |
32 |
Gain Enemy if Ruthie Rutter don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Find valuable salvage. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
41 |
Ruthie Rutter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Ruthie Rutter accepted an offer of inducements to betray Ruthie Rutter's faith. Gain 520,000 in cash. |
8 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
49 |
Gained a contact. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |