Crewman Sadie Jack  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 50 F 3 (-1) 6 (0) 3 (-1) 8 (0) 9 (1) 8 (0)363898
Weepy, Young
 
Skills
Admin 0
Animals 0
Broker 1
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Walker) 1
Investigate 1
Medic 1
Melee (Unarmed) 1
Persuade 0
Profession (Hostile Environment/Contaminent) 1
Recon 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Agent Intelligence Field Agent23
Citizen Corporate 12
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 20 Find valuable salvage.
2 22 Continued as Drifter (Wanderer).
2 24 Offered job by a patron. Now owe him a favor.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Became a Agent (Intelligence).
3 27 An investigation takes on a dangerous turn.
3 30 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 30 Continued as Agent (Intelligence).
4 34 Befriended by a senior agent.
4 34 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
5 34 Continued as Agent (Intelligence).
5 36 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
6 36 Became a Citizen (Corporate).
6 38 Sadie Jack befriend a superior in the corporation or the colony.
6 40 Promoted to Citizen (Corporate) rank 1.
7 40 Continued as Citizen (Corporate).
7 43 Hard times caused by a lack of interstellar trade costs Sadie Jack Sadie Jack's job.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 A good deal ensures Sadie Jack is living the high life for a few years.
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