Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Sadie Lowther do not know what happened to Sadie Lowther. There is a gap in Sadie Lowther's memory. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Sadie Lowther is caught in the periphery of a scandal. |
3 |
30 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Sadie Lowther aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Embroiled in legal trouble. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
41 |
Become deeply involved in politics on Sadie Lowther's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
44 |
Voluntarily left Diplomat |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |