Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Sadie Tow don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Birth or Death involving a family member or close friend. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Sadie Tow's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
A good deal ensures Sadie Tow is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Sadie Tow's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 5. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
45 |
A series of bad deals and decisions force Sadie Tow into bankruptcy. Sadie Tow salvages what Sadie Tow can. |
9 |
45 |
Became a Rogue (Thief). |
9 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |