Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Good fortune |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
A revolution, attack or other unusual event throws Selma Ames's life into chaos, forcing Selma Ames to leave the planet. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Gain Enemy if Selma Ames don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Selma Ames run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
Good fortune |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Imperial trade restrictions force Selma Ames out of business. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |