Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Sharlene McLachlan's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Sharlene McLachlan's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Sharlene McLachlan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Find an Alien Artifact. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Drafted into Merchant Marine |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Risk Sharlene McLachlan's fortune on a possibility lucrative deal and win. |
8 |
47 |
Forced to muster out. |