Sheila Day  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 50 F 3 (-1) 10 (1) 7 (0) 6 (0) 9 (1) 11 (1)5 (-1)3A769B
Giving, Overly thick neck
 
Skills
Astrogation 1
Athletics 0
Diplomat 1
Drive 0
Engineer (Power) 1
Explosives 1
Flyer (Rotor) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Pilot 0
Science (Social Sciences/Psychology) 1
Seafarer (Sails) 1
Streetwise 0
Survival 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Scout Courier Scout22
Drifter Barbarian 03
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Phebe Knight Ally 3 1 5 1 Dynchia, Imperium (F/21)
An incident occured.
Carole Penn Enemy 0 3 2 0 Dynchia, Imperium (F/22)
Carole Penn is in prison or otherwise trapped somewhere.
Jean Credge Enemy 0 6 2 2 Dynchia, Imperium (F/27)
Frederick Labey Rival 2 0 3 0 Thaggeshi (M/17)
Relationship becomes more moderate.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Become leader in social movement.
1 19 Gain an Ally and an Enemy.
1 21 Dropped out of the psionic community.
2 21 Became a Scout (Surveyor).
2 22 Psychologically damaged by Sheila Day's time in the scouts.
2 25 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 25 Continued as Scout (Surveyor).
3 26 Perform an exemplary service for the scouts.
4 29 Attempted to change assignments.
4 29 Switched to Scout (Courier) with previous rank.
4 32 Sheila Day survey an alien world.
5 33 Attempted to change assignments.
5 33 Failed to qualify for Surveyor (Scout).
5 33 Continued as Scout (Courier).
5 37 Sheila Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sheila Day fail to help. Gain an Enemy.
5 37 Sheila Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 37 Promoted to Scout (Courier) rank 2.
6 37 Voluntarily left Courier
6 37 Failed to qualify for Field Researcher (Scholar).
6 37 Became a Drifter (Barbarian).
6 38 Attacked by enemies that Sheila Day easily defeat.
6 38 Gain Enemy if Sheila Day don't already have one.
7 41 Continued as Drifter (Barbarian).
8 45 Continued as Drifter (Barbarian).
8 48 Spend time with an alien race. Gain a contact.
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