Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Sherri Snyder foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
Sherri Snyder is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Sherri Snyder is rewarded for Sherri Snyder's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Find Ancient Technology. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
43 |
Gain Enemy if Sherri Snyder don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Sherri Snyder do not know what happened to Sherri Snyder. There is a gap in Sherri Snyder's memory. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Sherri Snyder retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |