Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Failed to qualify for Performer (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Sherry Fields's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Rogue (Thief). |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Scholar (Scientist). |
6 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Promoted to Scholar (Scientist) rank 1. |
7 |
36 |
Continued as Scholar (Scientist). |
7 |
39 |
Refuse to join a cheat in some fashion. |
8 |
40 |
Continued as Scholar (Scientist). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Entertainer (Artist). |
9 |
46 |
Moved to a new world. |
9 |
48 |
Promoted to Entertainer (Artist) rank 1. |