Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Sherry Graves's work ends up coming home with Sherry Graves, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
Made lifelong friends. Gain 1 Allies. |
3 |
27 |
Graduated. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Sherry Graves is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Sherry Graves's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |