Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Colonist (Citizen). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
29 |
Drafted into Law Enforcement |
3 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
32 |
An investigation takes on a dangerous turn. |
3 |
32 |
Injured. |
4 |
35 |
Voluntarily left Law Enforcement |
4 |
35 |
Became a Scout (Explorer). |
4 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
39 |
Continued as Scout (Explorer). |
5 |
40 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
40 |
Failed to qualify for Pirate (Rogue). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
43 |
Shirley Graves is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
43 |
Switched to Drifter (Barbarian). |
7 |
46 |
Shirley Graves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
49 |
Someone more charismatic but less devout than Shirley Graves has become Shirley Graves's superior. |
8 |
50 |
Forced to muster out. |