Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Sidney Weakman's work ends up coming home with Sidney Weakman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Sidney Weakman went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Sidney Weakman's work ends up coming home with Sidney Weakman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Entered Merchant Academy with the Business curriculum. |
5 |
35 |
Contacted by an underground psionic group. |
5 |
36 |
Graduated with honors. |
6 |
36 |
Became a Merchant (Broker). |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
37 |
Sidney Weakman's business or ship thrives. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
40 |
Tested for psionic powers |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Sidney Weakman's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Broker) rank 4. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Smuggle illegal items onto a planet. |
8 |
48 |
Promoted to Merchant (Broker) rank 5. |