Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
27 |
A police detective or rival criminal forces Susanna Hoffman to flee and vows to hunt Susanna Hoffman down. Gain an Enemy. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
31 |
Graduated. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
35 |
Given advanced training in a specialist field |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Returned to Rogue (Thief). |
6 |
37 |
Involved in a gambling ring. |
6 |
39 |
Promoted to Rogue (Thief) rank 3. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
42 |
Involved in a feud with a rival criminal organization. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Promoted to Rogue (Thief) rank 4. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
47 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
47 |
Promoted to Rogue (Thief) rank 5. |