Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Special assignment or duty on board ship. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
27 |
Special assignment or duty on board ship. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Voluntarily left Line/Crew |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Susie Commins's Contacts or Allies betrays Susie Commins, ending Susie Commins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
A series of bad deals and decisions force Susie Commins into bankruptcy. Susie Commins salvages what Susie Commins can. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
41 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
45 |
Beaten by a prison gang. |
8 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |