Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Susie Middlemiss's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Susie Middlemiss's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Susie Middlemiss is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Risk Susie Middlemiss's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Intelligence (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Courier). |
7 |
45 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Susie Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but Susie Middlemiss fail to help. Gain an Enemy. |
8 |
48 |
Susie Middlemiss have no idea what happened to Susie Middlemiss – they found Susie Middlemiss's ship drifting on the fringes of friendly space. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |