Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Tasa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
22 |
Moved to a new world. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Drafted into Engineer/Gunner |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Tasa join a gambling circle on board. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
33 |
Became a Merchant (Broker). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Tasa's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
Given advanced training in a specialist field |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
47 |
Make an unexpected connection outside Tasa's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |