Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A good deal ensures Tempie Rose is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Tempie Rose is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
A series of bad deals and decisions force Tempie Rose into bankruptcy. Tempie Rose salvages what Tempie Rose can. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
A notable academic consults with Tempie Rose about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Opponents of Tempie Rose's belief system ambush Tempie Rose. |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |