Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Tennie Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Tennie Fabble is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Returned to Drifter (Barbarian). |
3 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
26 |
Find an Alien Artifact. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
29 |
Voluntarily left Barbarian |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
32 |
Imperial trade restrictions force Tennie Fabble out of business. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
39 |
A good deal ensures Tennie Fabble is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Citizen (Corporate). |
9 |
48 |
Advanced training in a specialist field. |
9 |
49 |
Promoted to Citizen (Corporate) rank 1. |