Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Tennie Freeman easily defeat. |
1 |
22 |
Gain Enemy if Tennie Freeman don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Failed to qualify for Enforcer (Rogue). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
44 |
Good fortune |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Attacked by enemies that Tennie Freeman easily defeat. |
8 |
49 |
Gain Enemy if Tennie Freeman don't already have one. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |