Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Thelma McRae have no idea what happened to Thelma McRae – they found Thelma McRae's ship drifting on the fringes of friendly space. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Scout (Courier). |
3 |
30 |
Moved to a new world. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Broker (Merchant). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Gain Enemy if Thelma McRae don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Thelma McRae do not know what happened to Thelma McRae. There is a gap in Thelma McRae's memory. |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Thelma McRae's Contacts or Allies betrays Thelma McRae, ending Thelma McRae's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Thelma McRae far from home. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
44 |
Thelma McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Thelma McRae refused an offer of inducements to betray Thelma McRae's faith. Gain 4 enemies. |