Junior Project Worker Thelma McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 50 F 3 (-1) 8 (0) 4 (-1) 4 (-1) 8 (0) 8 (0)384488
Perverse
 
Skills
Admin 0
Animals 0
Astrogation 0
Carouse 1
Drive 0
Engineer (M-drive) 1
Gun Combat 0
Mechanic 0
Navigation 1
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Scout Surveyor Scout11
Drifter Barbarian 12
Drifter Wanderer 02
Entertainer Artist 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Guadalupe Banks Enemy 0 1 1 1 Suerrat (M/14)
Rolla Foy Enemy 0 3 0 1 Suerrat (M/36)
Kim McDadden Enemy 6 4 1 4 Swanfeh (F/86)
reconciliation.
Merritt Lopez Enemy 0 4 0 1 Suerrat (M/50)
Merritt Lopez loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 21 Gained a contact.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Surveyor) with previous rank.
2 25 Thelma McRae have no idea what happened to Thelma McRae – they found Thelma McRae's ship drifting on the fringes of friendly space.
3 26 Attempted to change assignments.
3 26 Returned to Scout (Courier).
3 30 Moved to a new world.
4 30 Voluntarily left Courier
4 30 Failed to qualify for Broker (Merchant).
4 30 Became a Drifter (Barbarian).
4 34 Attacked by enemies and injured.
4 34 Injured. Fully recovered. Owe 5,000 for medical bills.
4 34 Gain Enemy if Thelma McRae don't already have one.
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Continued as Drifter (Barbarian).
5 37 Thelma McRae do not know what happened to Thelma McRae. There is a gap in Thelma McRae's memory.
6 37 Failed to qualify for Merchant Marine (Merchant).
6 37 Switched to Drifter (Wanderer).
6 40 Betrayed by a friend. One of Thelma McRae's Contacts or Allies betrays Thelma McRae, ending Thelma McRae's career. That Contact or Ally becomes a Rival or Enemy.
7 40 Became a Entertainer (Artist).
7 42 An investigation, tour, project or expedition goes wrong, stranding Thelma McRae far from home.
8 42 Returned to Drifter (Wanderer).
8 44 Thelma McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Thelma McRae refused an offer of inducements to betray Thelma McRae's faith. Gain 4 enemies.
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