Retired Settler Thelma Mcarty  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 50 F 2 (-2) 2 (-2) 1 (-2) 6 (0) 10 (1) 9 (1)2216A9
Accomplished, Wholesome
 
Skills
Animals 0
Art (Creative) 0
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Language 0
Mechanic 0
Medic 2
Melee (Blade) 1
Profession (Freeloader/Scrounging) 1
Recon 1
Seafarer (Submarine) 1
Stealth 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Agent Corporate Agent Agent12
Citizen Colonist Settler34
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Ambrose Gordon Enemy 1 4 5 1 Dynchia, Imperium (M/77)
Ambrose Gordon gained influence with the character’s assistance.
Mozelle Batt Enemy 0 3 1 3 Dynchia, Imperium (F/43)
Salvador Lord Enemy 0 2 0 4 Dynchia, Imperium (M/50)
An incident occured.
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Became a Drifter (Barbarian).
1 19 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Drifter (Barbarian).
2 23 Betrayed by a friend. One of Thelma Mcarty's Contacts or Allies betrays Thelma Mcarty, ending Thelma Mcarty's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Agent (Corporate Agent).
3 26 Go undercover to investigate an enemy.
3 27 Thelma Mcarty befriend a superior in the corporation or the colony.
3 27 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 27 Continued as Agent (Corporate Agent).
4 28 Thelma Mcarty's work ends up coming home with Thelma Mcarty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 28 Became a Citizen (Colonist).
5 29 Thelma Mcarty learn something Thelma Mcarty should not have – a corporate secret, a political scandal – which Thelma Mcarty can profit from illegally.
5 32 Promoted to Citizen (Colonist) rank 1.
6 32 Continued as Citizen (Colonist).
6 33 Thelma Mcarty befriend a superior in the corporation or the colony.
6 36 Forced to continue current assignment.
6 36 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 36 Continued as Citizen (Colonist).
7 37 Advanced training in a specialist field.
7 40 Promoted to Citizen (Colonist) rank 3.
8 40 Continued as Citizen (Colonist).
8 43 Life ruined by a criminal gang. Gain the gang as an Enemy
9 43 Switched to Drifter (Wanderer).
9 47 Suffer from a life-threatening illness.
10 47 Aging Crisis. Owe 40,000 for medical bills.
10 47 Retired at age 47.
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