Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
27 |
Survived a risky adventure but gained nothing. |
2 |
29 |
Forced to muster out. |
3 |
29 |
Became a Citizen (Colonist). |
3 |
30 |
Therese Taylor's business expands, Therese Taylor's corporation grows, or the colony thrives. |
3 |
33 |
Promoted to Citizen (Colonist) rank 1. |
4 |
33 |
Continued as Citizen (Colonist). |
4 |
34 |
Advanced training in a specialist field. |
4 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
37 |
Voluntarily left Colonist |
5 |
37 |
Became a Scout (Courier). |
5 |
39 |
Serve as the courier for an important message from the Imperium. |
6 |
41 |
Continued as Scout (Courier). |
6 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
45 |
Continued as Scout (Courier). |
7 |
47 |
Therese Taylor's ship is damaged, and Therese Taylor have to hitch-hike Therese Taylor's way back across the stars to the nearest scout base. |
7 |
47 |
Gain 5 Contacts. Gain 1 Enemies. |