Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Rogue (Thief) rank 4. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
A police detective or rival criminal forces Thora Sims to flee and vows to hunt Thora Sims down. Gain an Enemy. |
7 |
42 |
Became a Agent (Intelligence). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Voluntarily left Intelligence |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Gained a contact. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |