Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Ursula Askew's work ends up coming home with Ursula Askew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A series of bad deals and decisions force Ursula Askew into bankruptcy. Ursula Askew salvages what Ursula Askew can. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Ursula Askew do not know what happened to Ursula Askew. There is a gap in Ursula Askew's memory. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Ursula Askew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Ursula Askew refused an offer of inducements to betray Ursula Askew's faith. Gain 5 enemies. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |