Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Became a Merchant (Broker). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Voluntarily left Broker |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Velma Batt accepted an offer of inducements to betray Velma Batt's faith. Gain 340,000 in cash. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Failed to qualify for Intelligence (Agent). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
46 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
46 |
Became a Scholar (Physician). |
9 |
49 |
Entangled in a bureaucratic or legal morass that distracts Velma Batt from Velma Batt's work. |
9 |
50 |
Promoted to Scholar (Physician) rank 1. |