Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Velma Desmond do not know what happened to Velma Desmond. There is a gap in Velma Desmond's memory. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Velma Desmond befriend a superior in the corporation or the colony. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Nearly killed. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Velma Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
37 |
Graduated. |
7 |
37 |
Became a Merchant (Merchant Marine). |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Voluntarily left Merchant Marine |
8 |
41 |
Retired. |
8 |
42 |
Accused of a crime. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Good fortune. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |