Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Imperial trade restrictions force Verdie Donaldson out of business. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Opponents of Verdie Donaldson's belief system ambush Verdie Donaldson. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Returned to Merchant (Merchant Marine). |
4 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
26 |
Became a Army (Cavalry) with the new title Private. |
5 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
30 |
Continued as Army (Cavalry). |
6 |
33 |
Assigned to an urbanised planet torn by war. |
6 |
34 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
7 |
34 |
Continued as Army (Cavalry). |
7 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
35 |
Gain rebels as Enemy |
8 |
35 |
Became a Drifter (Scavenger). |
8 |
36 |
Offered job by a patron. Now owe him a favor. |
9 |
39 |
Became a Citizen (Worker). |
9 |
42 |
Good fortune |
10 |
43 |
Continued as Citizen (Worker). |
10 |
47 |
Moved to a new world. |
10 |
47 |
Promoted to Citizen (Worker) rank 1. |