Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Vertie Maiden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Became a Rogue (Enforcer). |
3 |
31 |
Involved in a gambling ring. |
4 |
32 |
Attempted to change assignments. |
4 |
32 |
Failed to qualify for Thief (Rogue). |
4 |
32 |
Continued as Rogue (Enforcer). |
4 |
34 |
Involved in the planning of an impressive heist. |
5 |
36 |
Continued as Rogue (Enforcer). |
5 |
40 |
Involved in a gambling ring. |
5 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
40 |
Continued as Rogue (Enforcer). |
6 |
42 |
Crime pays off. Gain victim as Enemy. |
6 |
44 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
44 |
Voluntarily left Enforcer |
7 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Vertie Maiden is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |