Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Walter Fisher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walter Fisher fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
When dealing with an alien race, Walter Fisher botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Psychologically damaged by Walter Fisher's time in the scouts. |
5 |
33 |
Became a Entertainer (Journalist). |
5 |
35 |
One of Walter Fisher's pieces of art is stolen, and the investigation brings Walter Fisher into the criminal underworld. |
5 |
37 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
37 |
Voluntarily left Journalist |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Moved to a new world. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Became a Scholar (Physician). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Promoted to Scholar (Physician) rank 1. |