Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Became a Navy (Engineer/Gunner). |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Gain a contact. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Flight (Navy). |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Gained a contact. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Vessel participates in a notable military engagement. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Refuse to abuse Wape Beat Fawep's position for profit. |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |