Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
29 |
Suffer from a life-threatening illness. |
3 |
29 |
Became a Merchant (Broker). |
3 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Continued as Merchant (Broker). |
5 |
41 |
Forced to muster out. |
6 |
41 |
Failed to qualify for Artist (Entertainer). |
6 |
41 |
Switched to Drifter (Wanderer). |
6 |
45 |
Watwe-Pat run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
45 |
Retired at age 45. |
7 |
45 |
Became a Citizen (Corporate). |
7 |
47 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |