Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of William Mahon's Contacts or Allies betrays William Mahon, ending William Mahon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
William Mahon have no idea what happened to William Mahon – they found William Mahon's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
32 |
One of William Mahon's pieces of art is stolen, and the investigation brings William Mahon into the criminal underworld. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding William Mahon far from home. |
7 |
39 |
Became a Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside William Mahon's normal circles. Gain a Contact. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Gained a contact. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |