Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A crime lord considers Willie Drogace his protégé. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Willie Drogace's work ends up coming home with Willie Drogace, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
40 |
Assigned to work on a secret project for a patron or organisation. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
44 |
Refuse to join a cheat in some fashion. |
7 |
44 |
Promoted to Scholar (Scientist) rank 2. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
48 |
Win a prestigious prize for Willie Drogace's work. |
8 |
48 |
Promoted to Scholar (Scientist) rank 3. |