Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Willie Watts's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Willie Watts's trade routes and contacts, forcing Willie Watts to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
30 |
Willie Watts's work is sabotaged by unknown parties. Willie Watts may salvage what Willie Watts can and give up. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Willie Watts survey an alien world. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Continued as Scout (Courier). |
6 |
35 |
Willie Watts have no idea what happened to Willie Watts – they found Willie Watts's ship drifting on the fringes of friendly space. |
7 |
35 |
Became a Citizen (Worker). |
7 |
36 |
Willie Watts gain experience in a technical field as a computer operator or surveyor. |
7 |
39 |
Promoted to Citizen (Worker) rank 1. |
8 |
39 |
Continued as Citizen (Worker). |
8 |
41 |
Willie Watts's business expands, Willie Watts's corporation grows, or the colony thrives. |
8 |
43 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
43 |
Continued as Citizen (Worker). |
9 |
47 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |